bandwidth, central frequency, feedback, and modulator parameters can be adjusted. ++phasor is a multistage phase shifter that has outputs for 360, 720, 11 phase shifting (1, 2, 4 and 8 notch). for mid-side microphone arrays, but also useful when needing to apply effects to only the center or the sides of a stereo mix. ++matrix is a mid-side to left-right encoder and decoder. useful for adding harshness, distortion and brightness to any sound. ++decimate uses bit depth and sample rate reduction for added aliasing and decimation noise. it also has a variable width level detection window (response). It has a softknee control as well as a switchable rms/peak level detector. ++compand is a combined compressor/expander plugin. This can be used to make a sound gently saturated (3rd chebyshev polynomial), harshly distorted (7th chebyshev polynomial) or like a dying amplifier (2nd or 4th chebyshev polynomials). ++chebyshev A distortion unit which uses several low-order chebyshev polynomials to add even or odd harmonic distortion. ++phasor, ++matrix, ++decimate, ++compand, ++chebyshev. This will not only help them, but help you to better explain the techniques and styles you are learning about.The Freesound bundle is a collection of VST/AAX/AU, Mac/Windows plugins that I have developed while teaching music programming at UCSD and CalArts. On Tuesday of the following week, make sure you have listened to the drafts of your classmates and commented on them. Email me the link to your submission so I can give you a grade. Make sure to also explain in a few sentences how the reading informed your work for the week. ![]() You will post it to the course blog under the correct category and explain what you have done and what you plan to do. bit depth and sample rate reduction for added aliasing and decimation noise. a combined compressor/expander audio unit plugin. Use several examples of speed change - slower, faster, and especially variable speed change.Įach week you will export a draft of your project, due each Friday by 5PM. a distortion unit which uses various low-order chebyshev polynomials to add even or odd harmonic distortion. ![]() Make LOTS of edits (copy/cut/paste, reverse, gain changes, etc.) - But be careful to avoid “clicks”Ĥ. Assemble your audio clips into a collage or soundscape using your DAW of choice.ģ. attention to the Facebook + MySpace groups for freesound/soundhack that he had created m e t a, an artist for whom i gave a great appreciation/respect. Import or record (field recording?) some short audio clips or sound bites of your own “non-musical” audio (≤ 20″/sound-bite) Note: There are plenty of royalty free sound effects you can download as well.Ģ. (Built-in sample players are fine, but please do not use any built-in software synthesizers for this project.) Mini-Project 1 - a step-by-step approachġ. ![]() Other suitable options include Pro Tools, Cubase, Reaper, Ableton Live, Digital Performer, FruityLoops, and Studio One. You can use any full-featured, multi-channel digital audio program or workstation (DAW) to assemble your final mix. In the Lab you can use Logic, (but w/o using MIDI synthesizers and built-in loops!). Logic, itself, also has considerable sound mangling resources. A good starting point is Pierre’sPlayhouse, which is one of the modules contained on the “ProjectSynthPack” page of the E-A_MusicPrimer. ![]() Experiment with various programs that allow serious mangling of audio, especially those that approximate the traditional musique conrète style of analog tape manipulation - things like speed and direction change, small fragments, loops, etc. Use only recorded audio as your sound source … no synthesizers, please. Create a musique concrète-style composition or soundscape (ca.
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